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ISCA
2010
IEEE
205views Hardware» more  ISCA 2010»
14 years 2 months ago
The virtual write queue: coordinating DRAM and last-level cache policies
In computer architecture, caches have primarily been viewed as a means to hide memory latency from the CPU. Cache policies have focused on anticipating the CPU’s data needs, and...
Jeffrey Stuecheli, Dimitris Kaseridis, David Daly,...
ICS
2010
Tsinghua U.
14 years 1 months ago
Streamlining GPU applications on the fly: thread divergence elimination through runtime thread-data remapping
Because of their tremendous computing power and remarkable cost efficiency, GPUs (graphic processing unit) have quickly emerged as an influential computing platform for a broad ...
Eddy Z. Zhang, Yunlian Jiang, Ziyu Guo, Xipeng She...
GSN
2009
Springer
189views Sensor Networks» more  GSN 2009»
14 years 1 months ago
Deploying a Wireless Sensor Network in Iceland
A wireless sensor network deployment on a glacier in Iceland is described. The system uses power management as well as power harvesting to provide long-term environment sensing. Ad...
Kirk Martinez, Jane K. Hart, Royan Ong
ICVS
2001
Springer
14 years 1 months ago
A Modular Software Architecture for Real-Time Video Processing
An increasing number of computer vision applications require on-line processing of data streams, preferably in real-time. This trend is fueled by the mainstream availability of low...
Alexandre R. J. François, Gérard G. ...
SIGGRAPH
1989
ACM
14 years 1 months ago
Algorithms for solid noise synthesis
A solid noise is a function that defines a random value at each point in space. Solid noises have immediate and powerful applications in surface texturing, stochastic modeling, a...
J. P. Lewis