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MKWI
2008
156views Business» more  MKWI 2008»
13 years 10 months ago
Enabling Open Innovation in a World of Ubiquitous Computing - Proposing a Research Agenda
: This article proposes a new Ubiquitous Computing (UC) infrastructure for open access to object data that will come along with a new research agenda especially for the field of Wi...
Detlef Schoder, Christian Schmitt, Kai Fischbach, ...
ISMAR
2005
IEEE
14 years 2 months ago
Butterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
Marleigh Norton, Blair MacIntyre
FPLAY
2008
13 years 10 months ago
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation
This paper discusses social exclusion by analyzing the avatar creation interface of the massively multiplayer online roleplaying game (MMORPG) Lineage II. We use a previously deve...
Victoria McArthur, Tyler M. Pace, Aaron R. Houssia...
ICWSM
2010
13 years 7 months ago
Longevity in Second Life
User retention is important to the success of online social media, particularly in virtual world settings where users shape one another’s online experience. We study a rich set ...
ChunYuen Teng, Lada A. Adamic
HCI
2009
13 years 6 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...