Abstract-- We deal with the problem of detecting and identifying body parts in depth images at video frame rates. Our solution involves a novel interest point detector for mesh and...
Christian Plagemann, Varun Ganapathi, Daphne Kolle...
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
Abstract. Traditional stereo algorithms implicitly use the frontal parallel plane assumption when exploiting contextual information, since the smoothness prior biases towards const...
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
We describe a software system, TOPO, that numerically analyzes and graphically displays topological aspects of a three dimensional vector field, v, to produce a single, relativel...