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» Simulating Humans: Computer Graphics, Animation, and Control
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ACMACE
2009
ACM
13 years 6 months ago
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custombuilt augmented stereoscopic panoramic interactive cultural herit...
Sarah Kenderdine, Jeffrey Shaw, Anita Kocsis
CVPR
2012
IEEE
11 years 11 months ago
Articulated people detection and pose estimation: Reshaping the future
State-of-the-art methods for human detection and pose estimation require many training samples for best performance. While large, manually collected datasets exist, the captured v...
Leonid Pishchulin, Arjun Jain, Mykhaylo Andriluka,...
CGF
2002
168views more  CGF 2002»
13 years 8 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
HRI
2009
ACM
14 years 3 months ago
How search and its subtasks scale in N robots
The present study investigates the effect of the number of controlled robots on performance of an urban search and rescue (USAR) task using a realistic simulation. Participants co...
Huadong Wang, Michael Lewis, Prasanna Velagapudi, ...
VISUALIZATION
2002
IEEE
14 years 1 months ago
Face-based Luminance Matching for Perceptual Colormap Generation
Most systems used for creating and displaying colormap-based visualizations are not photometrically calibrated. That is, the relationship between RGB input levels and perceived lu...
Gordon L. Kindlmann, Erik Reinhard, Sarah Creem