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» Simulating Humans: Computer Graphics, Animation, and Control
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SIBGRAPI
2006
IEEE
14 years 2 months ago
Adapted Dynamic Meshes for Deformable Surfaces
Deformable objects play an important role in many applications, such as animation and simulation. Effective computation with deformable surfaces can be achieved through the use of...
Fernando de Goes, Felipe P. G. Bergo, Alexandre X....
GRAPHITE
2005
ACM
14 years 2 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
VRIPHYS
2010
13 years 3 months ago
Optimization-based Fluid Simulation on Unstructured Meshes
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive app...
Marek Krzysztof Misztal, Robert Bridson, Kenny Erl...
SIGGRAPH
2010
ACM
14 years 1 months ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
CHI
2010
ACM
13 years 12 months ago
Sawtooth: interactive clarity and aesthetic complexity
Sawtooth (2009) is an artwork integrating performance, sound, and animation. This paper describes the design of Sawtooth, with particular reference to the balances it strikes betw...
Christopher Burns