Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
—This paper presents a SoC platform based design for the implementation of AAC audio decoder. We present the approach not only for the characteristics of the algorithm, but also ...
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Abstract — The principles employed in the development of modern RF simulators are introduced and the various techniques currently in use, or expected to be in use in the next few...
Previous works on buffer planning are mainly based on fixed die placement. It is necessary to reduce the complexity of computing the feasible buffer insertion sites to integrate t...
Yuchun Ma, Xianlong Hong, Sheqin Dong, Song Chen, ...