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EGH
2004
Springer
14 years 2 months ago
Hardware-based simulation and collision detection for large particle systems
Particle systems have long been recognized as an essential building block for detail-rich and lively visual environments. Current implementations can handle up to 10,000 particles...
Andreas Kolb, Lutz Latta, Christof Rezk-Salama
ISCAS
2005
IEEE
145views Hardware» more  ISCAS 2005»
14 years 2 months ago
SoC platform based design of MPEG-2/4 AAC audio decoder
—This paper presents a SoC platform based design for the implementation of AAC audio decoder. We present the approach not only for the characteristics of the algorithm, but also ...
Chun-Nan Liu, Tsung-Han Tsai
DATE
1999
IEEE
172views Hardware» more  DATE 1999»
14 years 1 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez
ICCAD
1997
IEEE
76views Hardware» more  ICCAD 1997»
14 years 1 months ago
Simulation methods for RF integrated circuits
Abstract — The principles employed in the development of modern RF simulators are introduced and the various techniques currently in use, or expected to be in use in the next few...
Kenneth S. Kundert
ISPD
2003
ACM
103views Hardware» more  ISPD 2003»
14 years 2 months ago
An integrated floorplanning with an efficient buffer planning algorithm
Previous works on buffer planning are mainly based on fixed die placement. It is necessary to reduce the complexity of computing the feasible buffer insertion sites to integrate t...
Yuchun Ma, Xianlong Hong, Sheqin Dong, Song Chen, ...