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WSC
2001
13 years 9 months ago
Dimensionality analysis of a simulation outcome space
This paper investigates the dimensionality characteristics of the outcome space of a combat simulation. The independent state variables of all of the outcome states for a simulati...
John B. Gilmer Jr., Frederick J. Sullivan
FDG
2009
ACM
14 years 2 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
3DPVT
2002
IEEE
204views Visualization» more  3DPVT 2002»
14 years 18 days ago
Half-Edge Multi-Tessellation: A Compact Representation for Multi-Resolution Tetrahedral Meshes
This paper deals with the problem of analyzing and visualizing volume data sets of large size. To this aim, we define a three-dimensional multi-resolution model based on unstruct...
Emanuele Danovaro, Leila De Floriani
ICCAD
2003
IEEE
117views Hardware» more  ICCAD 2003»
14 years 4 months ago
On Whitespace and Stability in Mixed-Size Placement and Physical Synthesis
In the context of physical synthesis, large-scale standard-cell placement algorithms must facilitate incremental changes to layout, both local and global. In particular, flexible...
Saurabh N. Adya, Igor L. Markov, Paul Villarrubia
IDEAS
2003
IEEE
117views Database» more  IDEAS 2003»
14 years 27 days ago
A Multi-Resolution Block Storage Model for Database Design
We propose a new storage model called MBSM (Multiresolution Block Storage Model) for laying out tables on disks. MBSM is intended to speed up operations such as scans that are typ...
Jingren Zhou, Kenneth A. Ross