This paper investigates the dimensionality characteristics of the outcome space of a combat simulation. The independent state variables of all of the outcome states for a simulati...
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
This paper deals with the problem of analyzing and visualizing volume data sets of large size. To this aim, we define a three-dimensional multi-resolution model based on unstruct...
In the context of physical synthesis, large-scale standard-cell placement algorithms must facilitate incremental changes to layout, both local and global. In particular, flexible...
We propose a new storage model called MBSM (Multiresolution Block Storage Model) for laying out tables on disks. MBSM is intended to speed up operations such as scans that are typ...