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SIGIR
2010
ACM
14 years 1 months ago
Uncovering social spammers: social honeypots + machine learning
Web-based social systems enable new community-based opportunities for participants to engage, share, and interact. This community value and related services like search and advert...
Kyumin Lee, James Caverlee, Steve Webb
MLG
2007
Springer
14 years 3 months ago
Learning and Inference in Massive Social Networks
Shawndra Hill, Foster J. Provost, Chris Volinsky
AIED
2009
Springer
13 years 7 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
ICALT
2010
IEEE
13 years 11 months ago
Spatializing Social Practices in Mobile Game-Based Learning
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
Susan Gwee, Yam-San Chee, Ek-Ming Tan
ICALT
2003
IEEE
14 years 3 months ago
Supporting Social Awareness: Requirements for Educational CVE
Social awareness is essential for effective learning. However, natural environments do not always provide optimal support for it. We analyze the potentials of Collaborative Virtua...
Ekaterina Prasolova-Førland, Monica Divitin...