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HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
14 years 1 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
AAAI
2008
13 years 10 months ago
Partially Synchronized DEC-MDPs in Dynamic Mechanism Design
In this paper, we combine for the first time the methods of dynamic mechanism design with techniques from decentralized decision making under uncertainty. Consider a multi-agent s...
Sven Seuken, Ruggiero Cavallo, David C. Parkes
AAI
2002
161views more  AAI 2002»
13 years 7 months ago
Scripting Affective Communication with Life-Like Characters in Web-Based Interaction Systems
In this paper, we discuss scripting tools that aim at facilitating the design of web-based interactions with animated characters capable of affective communication. Specifically, ...
Helmut Prendinger, Sylvain Descamps, Mitsuru Ishiz...
AAAI
2007
13 years 10 months ago
Partial Revelation Automated Mechanism Design
In most mechanism design settings, optimal general-purpose mechanisms are not known. Thus the automated design of mechanisms tailored to specific instances of a decision scenario...
Nathanael Hyafil, Craig Boutilier
ATAL
2003
Springer
13 years 11 months ago
Democracy in open agent systems
What sort of democracies should open agent societies be? We present three normative models of democracy from political philosophy and consider their relevance for the engineering o...
Peter McBurney, Simon Parsons