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» Software Development in a Hardware Simulation Environment
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DAC
2006
ACM
13 years 10 months ago
Systematic software-based self-test for pipelined processors
Software-based self-test (SBST) has recently emerged as an effective methodology for the manufacturing test of processors and other components in systems-on-chip (SoCs). By moving ...
Mihalis Psarakis, Dimitris Gizopoulos, Miltiadis H...
ANCS
2008
ACM
13 years 10 months ago
Low power architecture for high speed packet classification
Today's routers need to perform packet classification at wire speed in order to provide critical services such as traffic billing, priority routing and blocking unwanted Inte...
Alan Kennedy, Xiaojun Wang, Zhen Liu, Bin Liu
ICECCS
2010
IEEE
219views Hardware» more  ICECCS 2010»
13 years 8 months ago
Comparison of Six Ways to Extend the Scope of Cheddar to AADL v2 with Osate
Abstract—Cheddar is a framework dedicated to the specification of real-time schedulers, and to their analysis by simulation. It is developed in Ada. Some parts of its modular ar...
Mickaël Kerboeuf, Alain Plantec, Frank Singho...
GLVLSI
2010
IEEE
212views VLSI» more  GLVLSI 2010»
14 years 1 months ago
An integrated thermal estimation framework for industrial embedded platforms
Next generation industrial embedded platforms require the development of complex power and thermal management solutions. Indeed, an increasingly fine and intrusive thermal contro...
Andrea Acquaviva, Andrea Calimera, Alberto Macii, ...
IE
2007
13 years 9 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell