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AIIDE
2009
13 years 8 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
JUCS
2007
80views more  JUCS 2007»
13 years 7 months ago
Higher-Order Lazy Functional Slicing
: Program slicing is a well known family of techniques intended to identify and isolate code fragments which depend on, or are depended upon, specific program entities. This is pa...
Nuno F. Rodrigues, Luís Soares Barbosa
MAGS
2007
100views more  MAGS 2007»
13 years 7 months ago
Engineering agent-mediated integration of bioinformatics analysis tools
Abstract. The availability of massive amounts of biological data, distributed in various data sources, has prompted the development of a wide range of data analysis tools. However,...
Vassilis Koutkias, Andigoni Malousi, Nicos Maglave...
SP
2010
IEEE
178views Security Privacy» more  SP 2010»
13 years 11 months ago
Overcoming an Untrusted Computing Base: Detecting and Removing Malicious Hardware Automatically
The computer systems security arms race between attackers and defenders has largely taken place in the domain of software systems, but as hardware complexity and design processes ...
Matthew Hicks, Murph Finnicum, Samuel T. King, Mil...
BCSHCI
2008
13 years 8 months ago
Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often
Although approaches to User Centered Software Development have existed for almost 20 years a rift still exists between theory and practice. In practice, many software projects are...
Stephen Brown, Andreas Holzinger