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NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
GECCO
2008
Springer
141views Optimization» more  GECCO 2008»
13 years 9 months ago
Managing team-based problem solving with symbiotic bid-based genetic programming
Bid-based Genetic Programming (GP) provides an elegant mechanism for facilitating cooperative problem decomposition without an a priori specification of the number of team member...
Peter Lichodzijewski, Malcolm I. Heywood
EUROCRYPT
1995
Springer
14 years 3 days ago
Quantum Oblivious Mutual Identification
We coiisider a situation where two parties, Alice and Bob, share a common secret string arid would like to mutually check their knowledge of that string. We describe a simple and e...
Claude Crépeau, Louis Salvail
GRID
2006
Springer
13 years 8 months ago
Labs of the World, Unite!!!
: eScience is rapidly changing the way we do research. As a result, many research labs now need non-trivial computational power. Grid and voluntary computing are well-established s...
Walfredo Cirne, Francisco Vilar Brasileiro, Nazare...
ECLIPSE
2005
ACM
13 years 10 months ago
Bridging the gap between technical and social dependencies with Ariadne
One of the reasons why large-scale software development is difficult is the number of dependencies that software engineers need to face: e.g., dependencies among the software comp...
Erik Trainer, Stephen Quirk, Cleidson R. B. de Sou...