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3DPVT
2006
IEEE
227views Visualization» more  3DPVT 2006»
14 years 3 months ago
Automatic Locating of Anthropometric Landmarks on 3D Human Models
We present an algorithm for automatic locating of anthropometric landmarks on 3D human scans. Our method is based on learning landmark characteristics and the spatial relationship...
Zouhour Ben Azouz, Chang Shu, Anja Mantel
TRIDENTCOM
2008
IEEE
14 years 3 months ago
A 3GPP system architecture evolution virtualized experimentation infrastructure for mobility prototyping
The 3GPP System Architecture Evolution (SAE) is a very attractive environment from the service provisioning perspective, thanks to the variety of access technologies and mobility ...
Miguel Gómez Rodríguez, Fermí...
FCCM
2006
IEEE
131views VLSI» more  FCCM 2006»
14 years 3 months ago
Packet Switched vs. Time Multiplexed FPGA Overlay Networks
— Dedicated, spatially configured FPGA interconnect is efficient for applications that require high throughput connections between processing elements (PEs) but with a limited ...
Nachiket Kapre, Nikil Mehta, Michael DeLorimier, R...
CORR
2010
Springer
101views Education» more  CORR 2010»
13 years 7 months ago
Spectrum Sharing as Spatial Congestion Games
—In this paper, we present and analyze the properties of a new class of games - the spatial congestion game (SCG), which is a generalization of the classical congestion game (CG)...
Sahand Haji Ali Ahmad, Cem Tekin, Mingyan Liu, Ric...
ASPLOS
2006
ACM
14 years 3 months ago
A spatial path scheduling algorithm for EDGE architectures
Growing on-chip wire delays are motivating architectural features that expose on-chip communication to the compiler. EDGE architectures are one example of communication-exposed mi...
Katherine E. Coons, Xia Chen, Doug Burger, Kathryn...