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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
13 years 8 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
CIKM
2010
Springer
13 years 6 months ago
What can quantum theory bring to information retrieval
The probabilistic formalism of quantum physics is said to provide a sound basis for building a principled information retrieval framework. Such a framework can be based on the not...
Benjamin Piwowarski, Ingo Frommholz, Mounia Lalmas...
NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
CODES
2003
IEEE
14 years 1 months ago
Accurate estimation of cache-related preemption delay
Multitasked real-time systems often employ caches to boost performance. However the unpredictable dynamic behavior of caches makes schedulability analysis of such systems difficul...
Hemendra Singh Negi, Tulika Mitra, Abhik Roychoudh...
CSL
2004
Springer
13 years 7 months ago
Factor analysed hidden Markov models for speech recognition
Recently various techniques to improve the correlation model of feature vector elements in speech recognition systems have been proposed. Such techniques include semi-tied covaria...
Antti-Veikko I. Rosti, M. J. F. Gales