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» Stop-motion prototyping for tangible interfaces
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CHI
2004
ACM
14 years 7 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
CHI
2003
ACM
14 years 7 months ago
Super cilia skin: an interactive membrane
In this paper we introduce Super Cilia Skin, a multi-modal interactive membrane. We conceived Super Cilia Skin as a computationally enhanced membrane coupling tactilekinesthetic i...
Hayes Raffle, Mitchell W. Joachim, James Tichenor
TEI
2009
ACM
141views Hardware» more  TEI 2009»
14 years 2 months ago
Kurio: a museum guide for families
We discuss three design strategies for improving the quality of social interaction and learning with interactive museum guides: 1) embodied interaction; 2) game-learning; 3) a hyb...
Ron Wakkary, Marek Hatala, Kevin Muise, Karen Tane...
CHI
2009
ACM
14 years 8 months ago
Fighting for control: children's embodied interactions when using physical and digital representations
Tabletop and tangible interfaces are often described in terms of their support for shared access to digital resources. However, it is not always the case that collaborators want t...
Paul Marshall, Rowanne Fleck, Amanda Harris, Joche...
CHI
2008
ACM
14 years 7 months ago
Dynamic knobs: shape change as a means of interaction on a mobile phone
In this paper, we introduce the change of a mobile phone's hardware shape as a means of tactile interaction. The alteration of shape is implemented in a hardware prototype us...
André Knörig, Fabian Hemmert, Gesche J...