We study algorithmic questions concerning a basic microeconomic congestion game in which there is a single provider that offers a service to a set of potential customers. Each cus...
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
We present a case-based reasoning technique for selecting build orders in a real-time strategy game. The case retrieval process generalizes features of the game state and selects ...
In this paper we consider two-player zero-sum payoff games on finite graphs, both in the deterministic as well as in the stochastic setting. In the deterministic setting, we consi...
Abstract. We consider finding maximin strategies and equilibria of explicitly given extensive form games with imperfect information but with no moves of chance. We show that a max...
Kristoffer Arnsfelt Hansen, Peter Bro Miltersen, T...