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» Streaming Geometric Optimization Using Graphics Hardware
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CGF
2011
13 years 3 days ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt
SI3D
2003
ACM
14 years 1 months ago
Application of the two-sided depth test to CSG rendering
Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Sudipto Guha, Shankar Krishnan, Kamesh Munagala, S...
EH
2004
IEEE
131views Hardware» more  EH 2004»
14 years 7 days ago
Swarm Intelligence for Digital Circuits Implementation on Field Programmable Gate Arrays Platforms
Field programmable gate arrays (FPGAs) are becoming increasingly important implementation platforms for digital circuits. One of the necessary requirements to effectively utilize ...
Ganesh K. Venayagamoorthy, Venu G. Gudise
VISUALIZATION
1998
IEEE
14 years 23 days ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
PLDI
2006
ACM
14 years 2 months ago
Continuations and transducer composition
On-line transducers are an important class of computational agent; we construct and compose together many software systems using them, such as stream processors, layered network p...
Olin Shivers, Matthew Might