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3DPVT
2006
IEEE
151views Visualization» more  3DPVT 2006»
14 years 3 months ago
Distortion-Sensitive Synthesis of Texture and Geometry in Interactive 3D Visualization
This paper addresses the problem of remote browsing of 3D scenes. Texture and geometry information are both available at server side in the form of scalably compressed images and ...
Nicola Brusco, Pietro Zanuttigh, David Taubman, Gu...
VISUALIZATION
1997
IEEE
14 years 2 months ago
Visualization of height field data with physical models and texture photomapping
This paper discusses a unique way to visualize height field data – the use of solid fabricated parts with a photomapped texture to display scalar information. In this process, t...
Dru Clark, Michael J. Bailey
CG
1998
Springer
13 years 9 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein
SIBGRAPI
2007
IEEE
14 years 4 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
IV
1999
IEEE
109views Visualization» more  IV 1999»
14 years 2 months ago
2D Texture Refinement Using Procedural Functions
In Computer Graphics, aliasing is a problem which is always present when discrete elements are mapped to continuous functions or vice-versa. Although there is no general solution ...
Esteban Walter Gonzalez Clua, Marcelo Dreux, Marce...