One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Abstract. This paper deals with plan execution on agents/robots in highly dynamic environments. Besides a formal semantics of plan execution and a representation of plans as progra...
We present a system based on commodity graphics hardware for computing global illumination in dynamic scenes at interactive rates. We designed a progressive global illumination al...
Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goe...
Next generation embedded systems place new demands on an efficient methodology for their design and verification. These systems have to support interaction over a network, multipl...
Josef Fleischmann, Klaus Buchenrieder, Rainer Kres...
Abstract— In this paper we present a topological map building algorithm based on a Vocabulary Tree that is robust to features present in dynamic or similar environments. The algo...
Deon George Sabatta, Davide Scaramuzza, Roland Sie...