Performance of multithreaded programs is heavily influenced by the latencies of the thread management and synchronization operations. Improving these latencies becomes especially...
Alex Gontmakher, Avi Mendelson, Assaf Schuster, Gr...
In this paper we present an architecture for internet-mediated simulation games. The challenge was to use today's state of the art technologies to provide a simulated environ...
This paper addresses the challenging problem of similarity search over widely distributed ultra-high dimensional data. Such an application is retrieval of the top-k most similar d...
—The purpose of this paper is to present the linkage of Thetis (a real time multi-vehicles hybrid simulator for heterogeneous vehicles) with a control architecture for the manage...
—In current cooperative communication schemes, to achieve cooperative diversity, synchronization between terminals is usually assumed, which may not be practical since each termi...