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VLSID
2009
IEEE
177views VLSI» more  VLSID 2009»
14 years 9 months ago
Accelerating System-Level Design Tasks Using Commodity Graphics Hardware: A Case Study
Many system-level design tasks (e.g. timing analysis, hardware/software partitioning and design space exploration) involve computational kernels that are intractable (usually NP-ha...
Unmesh D. Bordoloi, Samarjit Chakraborty
DAC
2007
ACM
14 years 1 months ago
Automotive Software Integration
A growing number of networked applications is implemented on increasingly complex automotive platforms with several bus standards and gateways. Together, they challenge the automo...
Razvan Racu, Arne Hamann, Rolf Ernst, Kai Richter
IPPS
2007
IEEE
14 years 3 months ago
Using an FPGA for Fast Bit Accurate SoC Simulation
In this paper we describe a sequential simulation method to simulate large parallel homo- and heterogeneous systems on a single FPGA. The method is applicable for parallel systems...
Pascal T. Wolkotte, Philip K. F. Hölzenspies,...
CADE
2008
Springer
14 years 9 months ago
Exploring Model-Based Development for the Verification of Real-Time Java Code
Many safety- and security-critical systems are real-time systems and, as a result, tools and techniques for verifying real-time systems are extremely important. Simulation and test...
Niusha Hakimipour, Paul A. Strooper, Roger Duke
ACMACE
2005
ACM
14 years 2 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...