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DIGRA
2003
Springer
14 years 3 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
PRDC
2009
IEEE
14 years 4 months ago
Quantifying Criticality of Dependability-Related IT Organization Processes in CobiT
—With ever-growing complexity of computer and communication systems analytical methods do not scale, especially with respect to dependability assessment of information technology...
Tobias Goldschmidt, Andreas Dittrich, Miroslaw Mal...
DALT
2009
Springer
14 years 4 months ago
Declarative and Numerical Analysis of Edge Creation Process in Trust-Based Social Networks
Online social networks are enjoying drastic increase in their population and connectivity. One of the fundamental issues in these networks is trust, which is an essential factor in...
Babak Khosravifar, Jamal Bentahar, Maziar Gomrokch...
ICCAD
2000
IEEE
124views Hardware» more  ICCAD 2000»
14 years 2 months ago
A Methodology for Verifying Memory Access Protocols in Behavioral Synthesis
— Memory is one of the most important components to be optimized in the several phases of the synthesis process. ioral synthesis, a memory is viewed as an abstract construct whic...
Gernot Koch, Taewhan Kim, Reiner Genevriere
ICS
1992
Tsinghua U.
14 years 1 months ago
The CODE 2.0 graphical parallel programming language
CODE 2.0 is a graphical parallel programming system that targets the three goals of ease of use, portability, and production of efficient parallel code. Ease of use is provided by...
Peter Newton, James C. Browne