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» Tangible Interfaces for Pervasive Gaming
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FDG
2009
ACM
14 years 3 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
AINA
2007
IEEE
13 years 10 months ago
Phygital Map: Accessing Digital Multimedia from Physical Map
— We present an augmented map interface called Phygital (physical, digital) Map that enables users to access digital multimedia stored in various off-the-shelf devices from physi...
Jin Nakazawa, Hideyuki Tokuda
PERVASIVE
2007
Springer
14 years 2 months ago
Explorations and Experiences with Ambient Information Systems
We have developed a series of ambient information systems and used each in our research lab for extended periods of time. The systems use technologies such as RFID, RSS, and Phidg...
John T. Stasko, Myungcheol Doo, Brian Dorn, Christ...
EUPROJECTS
2006
Springer
14 years 8 days ago
Human Computer Confluence
Pervasive Computing has postulated to invisibly integrate technology into everyday objects in such a way, that these objects turn into smart things. Not only a single object of thi...
Alois Ferscha, Stefan Resmerita, Clemens Holzmann
CRITICAL
2005
13 years 10 months ago
A manifesto for the performative development of ubiquitous media
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...