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» Tangibles for children, : the challenges
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ACMIDC
2009
13 years 11 months ago
Designing intergenerational mobile storytelling
Informal educational experiences with grandparents and other older adults can be an important component of childrens education, especially in circumstances where high quality educ...
Allison Druin, Benjamin B. Bederson, Alexander J. ...
CHI
2005
ACM
14 years 8 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
PERVASIVE
2007
Springer
14 years 1 months ago
Explorations and Experiences with Ambient Information Systems
We have developed a series of ambient information systems and used each in our research lab for extended periods of time. The systems use technologies such as RFID, RSS, and Phidg...
John T. Stasko, Myungcheol Doo, Brian Dorn, Christ...
ICMI
2003
Springer
96views Biometrics» more  ICMI 2003»
14 years 21 days ago
A computer-animated tutor for spoken and written language learning
Baldi, a computer-animated talking head is introduced. The quality of his visible speech has been repeatedly modified and evaluated to accurately simulate naturally talking humans...
Dominic W. Massaro
IADIS
2004
13 years 9 months ago
abcnet: Literacy Tool Based on Entities
In the 21st century the demanding for reading and writing capabilities will increase not only in the children but also in the adult generation. For adults, their level of literacy...
Óscar Narciso Mortágua Pereira, Joaq...