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SIGCSE
2002
ACM
163views Education» more  SIGCSE 2002»
15 years 4 months ago
Design guidelines for the lab component of objects-first CS1
We adopt the view that CS1 labs are not programming assignments, and that they should not be used for grading students or assessing their level of understanding. Instead, we think...
Hamzeh Roumani
ICIDS
2010
Springer
15 years 1 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
SIGCSE
2010
ACM
186views Education» more  SIGCSE 2010»
15 years 11 months ago
Teaching operating systems using virtual appliances and distributed version control
Students learn more through hands-on project experience for computer science courses such as operating systems, but providing the infrastructure support for a large class to learn...
Oren Laadan, Jason Nieh, Nicolas Viennot
CACM
2007
164views more  CACM 2007»
15 years 4 months ago
Is abstraction the key to computing?
ACTION THE KEY TO COMPUTING? Why is it that some software engineers and computer scientists are able to produce clear, elegant designs and programs, while others cannot? Is it poss...
Jeff Kramer
ISESE
2003
IEEE
15 years 9 months ago
Building Pair Programming Knowledge through a Family of Experiments
Pair programming is a practice in which two programmers work collaboratively at one computer on the same design, algorithm, code, or test. Pair programming is becoming increasingl...
Laurie A. Williams, Charlie McDowell, Nachiappan N...