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» Techniques for Reactive System Design: The Tools in TRADE
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UIST
2006
ACM
14 years 1 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
MIDDLEWARE
2004
Springer
14 years 1 months ago
A context-aware middleware for applications in mobile Ad Hoc environments
Novel ubiquitous computing applications such as intelligent vehicles, smart buildings, and traffic management require special properties that traditional computing applications d...
Carl-Fredrik Sørensen, Maomao Wu, Thirunavu...
DATE
2003
IEEE
101views Hardware» more  DATE 2003»
14 years 28 days ago
Energy Estimation for Extensible Processors
This paper presents an efficient methodology for estimating the energy consumption of application programs running on extensible processors. Extensible processors, which are incr...
Yunsi Fei, Srivaths Ravi, Anand Raghunathan, Niraj...
CSCW
2008
ACM
13 years 9 months ago
Providing awareness in multi-synchronous collaboration without compromising privacy
When involved in collaborative tasks, users often choose to use multi-synchronous applications in order to concurrently work in isolation. Hence, privacy of their changes is maint...
Claudia-Lavinia Ignat, Stavroula Papadopoulou, G&e...
WSC
1998
13 years 9 months ago
Applying Temporal Databases to HLA Data Collection and Analysis
The High Level Architecture (HLA) for distributed simulations was proposed by the Defense Modeling and Simulation Office of the Department of Defense (DOD) in order to support int...
Thom McLean, Leo Mark, Margaret L. Loper, David Ro...