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WSCG
2001
120views more  WSCG 2001»
13 years 11 months ago
Towards Interactivity on Texturing Implicit Surfaces: A Distributed Approach
We describe a distributed system for texture mapping implicit surfaces. The method uses a particle system associated with the gradient vector field of the function that defines an...
Ruben Zonenschein, Jonas Gomes, Luiz Velho, Noemi ...
ICCV
2003
IEEE
14 years 3 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu
CGF
2002
72views more  CGF 2002»
13 years 9 months ago
Texture Particles
Jean-Michel Dischler, Karl Maritaud, Bruno L&eacut...
VISUALIZATION
2000
IEEE
14 years 2 months ago
Hardware-accelerated texture advection for unsteady flow visualization
Particle tracking in liquid and gaseous fluids is a very useful technique to better understand flow dynamics. In this paper, we develop a novel algorithm to track a dense collecti...
Bruno Jobard, Gordon Erlebacher, M. Yousuff Hussai...
CG
2008
Springer
13 years 10 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...