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VISUALIZATION
2003
IEEE
14 years 4 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
ICRA
2010
IEEE
111views Robotics» more  ICRA 2010»
13 years 9 months ago
Visual path following on a manifold in unstructured three-dimensional terrain
— This paper describes the design and testing of a technique to enable long-range autonomous navigation using a stereo camera as the only sensor. During a learning phase, the rov...
Paul Timothy Furgale, Timothy D. Barfoot
CVIU
2007
143views more  CVIU 2007»
13 years 10 months ago
Visual terrain mapping for Mars exploration
One goal for future Mars missions is for a rover to be able to navigate autonomously to science targets not visible to the rover, but seen in orbital or descent images. This can b...
Clark F. Olson, Larry H. Matthies, John R. Wright,...
VISUALIZATION
2005
IEEE
14 years 4 months ago
View-Dependent Rendering of Multiresolution Texture-Atlases
Real-time rendering of massively textured 3D scenes usually involves two major problems: Large numbers of texture switches are a well-known performance bottleneck and the set of s...
Henrik Buchholz, Jürgen Döllner
VISUALIZATION
2002
IEEE
14 years 3 months ago
Seamster: Inconspicuous Low-Distortion Texture Seam Layout
Surface texturing aids the visualization of polygonal meshes by providing additional surface orientation cues and feature annotations. Such texturing is usually implemented via te...
Alla Sheffer, John C. Hart