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MM
2006
ACM
105views Multimedia» more  MM 2006»
14 years 1 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek
IJCAI
2007
13 years 9 months ago
Robust Human-Computer Interaction System Guiding a User by Providing Feedback
We introduce a human-computer interaction system which collaborates with a user by providing feedback during user activities. The goal of the system is to help a user complete a h...
Michael S. Ryoo, Jake K. Aggarwal
DIGRA
2005
Springer
14 years 1 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
CI
2010
81views more  CI 2010»
13 years 5 months ago
Drama Management and Player Modeling for Interactive Fiction Games
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...
Manu Sharma, Santiago Ontañón, Manis...
NETGAMES
2003
ACM
14 years 27 days ago
Experiences using a dual wireless technology infrastructure to support ad-hoc multiplayer games
Multiplayer games for mobile wireless devices are becoming increasingly popular. Many modern devices such as PDAs or mobile telephones are equipped with Bluetooth interfaces. Blue...
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen H. ...