Sciweavers

497 search results - page 38 / 100
» The 'Interactive' of Interactive Storytelling: Customizing t...
Sort
View
CPC
2002
205views more  CPC 2002»
13 years 7 months ago
Convergence Of The Iterated Prisoner's Dilemma Game
Co-learning is a model involving agents from a large population, who interact by playing a fixed game and update their behaviour based on previous experience and the outcome of th...
Martin E. Dyer, Leslie Ann Goldberg, Catherine S. ...
DSOM
2007
Springer
14 years 1 months ago
Customer Service Management for Grid Monitoring and Accounting Data
Abstract. Experiences with the management of Grid specific monitoring and accounting data have shown that current approaches do not sufficiently support a distinction between prov...
Timo Baur, Samah Bel Haj Saad
DIGRA
2005
Springer
14 years 1 months ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
ROMAN
2007
IEEE
120views Robotics» more  ROMAN 2007»
14 years 2 months ago
Study on Behavioral Personality of a Service Robot to make more Convenient to Customer
— In recent years, a lot of companies and laboratories start to announce their various prototype service robots. As we could know in that point, the market for intelligent servic...
Jangwon Lee, Dong-Wook Shin, Hun-Sue Lee, Sukhan L...
DIGRA
2005
Springer
14 years 1 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal