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» The Dark Side of Object Learning: Learning Objects
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VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
14 years 1 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...
ISCAS
2006
IEEE
112views Hardware» more  ISCAS 2006»
14 years 1 months ago
Silicon neurons that inhibit to synchronize
Abstract—We present a silicon neuron that uses shunting inhibition (conductance-based) with a synaptic rise-time to achieve synchrony. Synaptic rise-time promotes synchrony by de...
John V. Arthur, Kwabena Boahen
MM
2006
ACM
157views Multimedia» more  MM 2006»
14 years 1 months ago
Player action recognition in broadcast tennis video with applications to semantic analysis of sports game
Recognition of player actions in broadcast sports video is a challenging task due to low resolution of the players in video frames. In this paper, we present a novel method to rec...
Guangyu Zhu, Changsheng Xu, Qingming Huang, Wen Ga...
CVPR
2010
IEEE
14 years 1 months ago
ARISTA - Image Search to Annotation on Billions of Web Photos
Though it has cost great research efforts for decades, object recognition is still a challenging problem. Traditional methods based on machine learning or computer vision are stil...
Xin-Jing Wang, Ming Liu, Lei Zhang, Yi Li, Wei-Yin...
VISUALIZATION
2005
IEEE
14 years 1 months ago
VolumeShop: An Interactive System for Direct Volume Illustration
Illustrations play a major role in the education process. Whether used to teach a surgical or radiologic procedure, to illustrate normal or aberrant anatomy, or to explain the fun...
Stefan Bruckner, M. Eduard Gröller