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» The Ethics of Computer Game Design
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CONCUR
1995
Springer
14 years 1 months ago
Characterizing Behavioural Congruences for Petri Nets
Abstract. We exploit a notion of interface for Petri nets in order to design a set of net combinators. For such a calculus of nets, we focus on the behavioural congruences arising ...
Mogens Nielsen, Lutz Priese, Vladimiro Sassone
ACMICEC
2003
ACM
172views ECommerce» more  ACMICEC 2003»
14 years 3 months ago
Automated mechanism design: complexity results stemming from the single-agent setting
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism ...
Vincent Conitzer, Tuomas Sandholm
ICMCS
2000
IEEE
145views Multimedia» more  ICMCS 2000»
14 years 2 months ago
Talking Heads and Synthetic Speech: An Architecture for Supporting Electronic Commerce
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
Jörn Ostermann, David R. Millen
ACMACE
2011
ACM
12 years 10 months ago
Mobile 3D graphics and virtual reality interaction
Mobile devices such as smartphones and tablets offer great new possibilities for the creation of 3D games and virtual reality environments. However, interaction with objects in th...
Wolfgang Hürst, Matthias Helder
IIE
2007
85views more  IIE 2007»
13 years 9 months ago
Half-Baked Logo Microworlds as Boundary Objects in Integrated Design
The paper addresses the problem of fragmentation of the communities involved in the design of digital media for education. It draws on the experience gained at the Educational Tec...
Chronis Kynigos