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» The Ethics of Computer Game Design
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NETGAMES
2006
ACM
14 years 2 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
CHI
2006
ACM
14 years 9 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
PERVASIVE
2004
Springer
14 years 2 months ago
Issues with RFID Usage in Ubiquitous Computing Applications
Radio Frequency Identification (RFID) has recently received a lot of attention as an augmentation technology in the ubiquitous computing domain. In this paper we present various s...
Christian Floerkemeier, Matthias Lampe
HIPC
2005
Springer
14 years 2 months ago
Cost-Optimal Job Allocation Schemes for Bandwidth-Constrained Distributed Computing Systems
Abstract. This paper formulates the job allocation problem in distributed systems with bandwidth-constrained nodes. The bandwidth limitations of the nodes play an important role in...
Preetam Ghosh, Kalyan Basu, Sajal K. Das
ICALT
2005
IEEE
14 years 2 months ago
Computer Apology: The Effect of the Apologetic Feedback on Users in Computerized Environment
Apologizing or praising has various effects on people’s motivation levels. One way to employ emotions in computerized environments is to present humanized messages like apologet...
Mahir Akgun, Kursat Cagiltay, Jeng-Yi Tzeng