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APGV
2008
ACM
172views Visualization» more  APGV 2008»
14 years 26 days ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
SIAMCO
2010
116views more  SIAMCO 2010»
13 years 9 months ago
Large-Population LQG Games Involving a Major Player: The Nash Certainty Equivalence Principle
We consider linear-quadratic-Gaussian (LQG) games with a major player and a large number of minor players. The major player has a significant influence on others. The minor playe...
Minyi Huang
TIP
2010
107views more  TIP 2010»
13 years 5 months ago
Risk-Distortion Analysis for Video Collusion Attacks: A Mouse-and-Cat Game
Copyright protection is a key issue for video sharing over public networks. To protect the video content from unauthorized redistribution, digital fingerprinting is commonly used. ...
Yan Chen, W. Sabrina Lin, K. J. Ray Liu
TEC
2012
197views Formal Methods» more  TEC 2012»
12 years 1 months ago
Improving Generalization Performance in Co-Evolutionary Learning
Recently, the generalization framework in co-evolutionary learning has been theoretically formulated and demonstrated in the context of game-playing. Generalization performance of...
Siang Yew Chong, Peter Tino, Day Chyi Ku, Xin Yao
CORR
2010
Springer
104views Education» more  CORR 2010»
13 years 11 months ago
Distributed Successive Approximation Coding using Broadcast Advantage: The Two-Encoder Case
Abstract-- Traditional distributed source coding rarely considers the possible link between separate encoders. However, the broadcast nature of wireless communication in sensor net...
Zichong Chen, Guillermo Barrenetxea, Martin Vetter...