We present a method for retexturing non-rigid objects from a single viewpoint. Without reconstructing 3D geometry, we create realistic video with shape cues at two scales. At a coa...
Abstract. In this paper we introduce the concept of statistical deformation models (SDM) which allow the construction of average models of the anatomy and their variability. SDMs a...
Daniel Rueckert, Alejandro F. Frangi, Julia A. Sch...
We introduce a technique to visualize the gradual evolutionary change of the shapes of living things as a morph between known three-dimensional shapes. Given geometric computer mo...
David F. Wiley, Nina Amenta, Dan A. Alcantara, Deb...
We present a novel practical method for self-calibrating a camera which may move freely in space while changing it internal parameters by zooming. We show that point correspondenc...
Currently, sharp discontinuities in depth and partial occlusions in multiview imaging systems pose serious challenges for many dense correspondence algorithms. However, it is impo...