This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
This article examines how emerging pervasive computing and affective computing technologies might enhance the adoption of ICT in e-Learning which takes place in the home and wider ...
With the rapid evolution of web technology and Internet, the mathematical web has emerged as a new research trend, which changes the traditional manner of mathematical scientific ...
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
— Autonomous vehicle navigation in dynamic urban environments requires localization accuracy exceeding that available from GPS-based inertial guidance systems. We have shown prev...