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ECIS
2004
13 years 11 months ago
To play, or not to play: building a learning environment through computer simulations
This article analyzes the impact of a computer simulation (business game) on the users' perceived learning. The theoretical model developed in this paper is derived from the ...
Luigi Proserpio, Magni Magni
ISF
2008
210views more  ISF 2008»
13 years 10 months ago
Affective e-Learning in residential and pervasive computing environments
This article examines how emerging pervasive computing and affective computing technologies might enhance the adoption of ICT in e-Learning which takes place in the home and wider ...
Liping Shen, Victor Callaghan, Ruimin Shen
SKG
2006
IEEE
14 years 4 months ago
Mathematics Computing Environment on the Web
With the rapid evolution of web technology and Internet, the mathematical web has emerged as a new research trend, which changes the traditional manner of mathematical scientific ...
Li Liu, Yi Yang, Lian Li
CSCWD
2008
Springer
13 years 12 months ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks
ICRA
2010
IEEE
170views Robotics» more  ICRA 2010»
13 years 8 months ago
Robust vehicle localization in urban environments using probabilistic maps
— Autonomous vehicle navigation in dynamic urban environments requires localization accuracy exceeding that available from GPS-based inertial guidance systems. We have shown prev...
Jesse Levinson, Sebastian Thrun