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AGS
2009
Springer
14 years 3 months ago
Intelligent Agent Modeling as Serious Game
We propose a novel approach to intelligent tutoring gaming simulations designed for both educational and inquiry purposes in complex multi-actor systems such as infrastructures or...
D. W. F. van Krevelen
CALCO
2009
Springer
138views Mathematics» more  CALCO 2009»
14 years 3 months ago
Kleene Monads: Handling Iteration in a Framework of Generic Effects
Abstract. Monads are a well-established tool for modelling various computational effects. They form the semantic basis of Moggi’s computational metalanguage, the metalanguage of ...
Sergey Goncharov, Lutz Schröder, Till Mossako...
DATE
2008
IEEE
165views Hardware» more  DATE 2008»
14 years 3 months ago
TinyTimber, Reactive Objects in C for Real-Time Embedded Systems
Embedded systems are often operating under hard real-time constraints. Such systems are naturally described as time-bound reactions to external events, a point of view made manife...
Per Lindgren, Johan Eriksson, Simon Aittamaa, Joha...
CGO
2007
IEEE
14 years 3 months ago
Run-Time Support for Optimizations Based on Escape Analysis
The JavaTM programming language does not allow the programmer to influence memory management. An object is usually allocated on the heap and deallocated by the garbage collector ...
Thomas Kotzmann, Hanspeter Mössenböck
COMSWARE
2007
IEEE
14 years 3 months ago
Situation-Aware Software Engineering for Sensor Networks
—Sensor networks represent a new frontier in technology that holds the promise of unprecedented levels of autonomy in the execution of complex dynamic missions by harnessing the ...
Vir V. Phoha, Shashi Phoha
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