Sciweavers

86 search results - page 9 / 18
» The Reality of Experience: Gibson's Way
Sort
View
ISMAR
2008
IEEE
14 years 1 months ago
Fast annotation and modeling with a single-point laser range finder
This paper presents methodology for integrating a small, singlepoint laser range finder into a wearable augmented reality system. We first present a way of creating object-align...
Jason Wither, Christopher Coffin, Jonathan Ventura...
VR
2007
IEEE
151views Virtual Reality» more  VR 2007»
14 years 1 months ago
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments
This paper describes an experiment conducted to study the influence of visual appearance of user’s avatar (or 3D cursor) on the manipulation of virtual objects in Virtual Enviro...
Abdelmajid Kadri, Anatole Lécuyer, Jean-Mar...
VISUALIZATION
1994
IEEE
13 years 11 months ago
Case Study: Observing a Volume Rendered Fetus within a Pregnant Patient
Augmented reality systems with see-through headmounted displays have been used primarily for applications that are possible with today's computational capabilities. We explor...
Andrei State, David T. Chen, Chris Tector, Andrew ...
BEHAVIOURIT
2007
98views more  BEHAVIOURIT 2007»
13 years 7 months ago
Methods for human - computer interaction research with older people
: Experimental research in human–computer interaction commonly uses participant groups that are unrepresentative of demographic realities, being young, technically knowledgeable ...
Anna Dickinson, John L. Arnott, Suzanne Prior
VR
2003
IEEE
128views Virtual Reality» more  VR 2003»
14 years 20 days ago
Maintaining Usability During 3D Placement Despite Delay
This paper describes an experimental investigation into the relationship of delay to user performance in 3D object placement. In the first experiment, 10 participants performed a ...
Benjamin Watson, Neff Walker, Peter Woytiuk, Willi...