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IWEC
2004
13 years 10 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...
HCI
2009
13 years 6 months ago
Robust Hybrid Tracking with Life-Size Avatar in Mixed Reality Environment
We have developed a system which enables us to track participant-observers accurately in a large area for the purpose of immersing them in a mixed reality environment. This system ...
Tran Cong Thien Qui, Shang Ping Lee, William Russe...
ACMACE
2004
ACM
14 years 2 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
ISMAR
2002
IEEE
14 years 1 months ago
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space
This paper presents an interactive theatre based on an embodied mixed reality space and wearable computers. Embodied computing mixed reality spaces integrate ubiquitous computing,...
Adrian David Cheok, Wang Weihua, Xubo Yang, Simon ...
GECCO
2008
Springer
177views Optimization» more  GECCO 2008»
13 years 10 months ago
Reduced computation for evolutionary optimization in noisy environment
Evolutionary Algorithms’ (EAs’) application to real world optimization problems often involves expensive fitness function evaluation. Naturally this has a crippling effect on ...
Maumita Bhattacharya