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» The WristCam as Input Device
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CHI
2007
ACM
14 years 9 months ago
An alternative to push, press, and tap-tap-tap: gesturing on an isometric joystick for mobile phone text entry
A gestural text entry method for mobile is presented. Unlike most mobile phone text entry methods, which rely on repeatedly pressing buttons, our gestural method uses an isometric...
Jacob O. Wobbrock, Duen Horng Chau, Brad A. Myers
NETGAMES
2006
ACM
14 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
GI
2009
Springer
14 years 1 months ago
En passant Coupon Collection
: Spontaneous interaction in public places has evolved as crucial concern in interaction design, particularly in the domain of public advertising. Implicit interaction is a mode of...
Alois Ferscha, Wolfram Swoboda, Christoph Wimberge...
SIGCSE
2002
ACM
141views Education» more  SIGCSE 2002»
13 years 9 months ago
Teaching introductory Java through LEGO MINDSTORMS models
Innovative teachers are continually looking for creative ideas, both to get their ideas across and to hold the interest of their students. One of the latest trends is the use of L...
David J. Barnes
USENIX
2003
13 years 10 months ago
xstroke: Full-screen Gesture Recognition for X
Gesture recognition is a common method of text input on handheld and other pen-based computing devices. Xstroke is a full-screen gesture recognition program for the X Window Syste...
Carl D. Worth