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ENVSOFT
2010
79views more  ENVSOFT 2010»
13 years 6 months ago
Interactive modelling for natural resource management
We present a modelling approach to rapidly assess the effect of management decisions on ecological problems and demonstrate its use in fishery management. Each stage of the approa...
F. Boschetti, A. de La Tour, E. A. Fulton, L. R. L...
ROMAN
2007
IEEE
113views Robotics» more  ROMAN 2007»
14 years 2 months ago
Perceptually Transparent Vibration Rendering Using a Vibration Motor for Haptic Interaction
— The vibration motor is an actuator widely used for generating vibrations in haptic interaction, virtual reality, human-computer interaction, and gaming. Whereas the vibration m...
Jonghyun Ryu, Jaehoon Jung, Seojoon Kim, Seungmoon...
OOPSLA
2000
Springer
14 years 4 days ago
A real world object modeling method for creating simulation environment of real-time systems
Most real-time embedded control software feature complex interactions with asynchronous inputs and environment objects, and a meaningful simulation of a real-time control software...
Ji Y. Lee, Hye J. Kim, Kyo Chul Kang
CGF
2002
145views more  CGF 2002»
13 years 8 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
MM
2006
ACM
105views Multimedia» more  MM 2006»
14 years 2 months ago
Improving the experience of controlling avatars in camera-based games using physical input
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical...
Na Li, Neema Moraveji, Hiroaki Kimura, Eyal Ofek