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» The evolution of technology within a simple computer model
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UIST
2006
ACM
15 years 10 months ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
CHI
2006
ACM
16 years 4 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
CCGRID
2001
IEEE
15 years 7 months ago
Charging Distributed Services of a Computational Grid Architecture
Charging of services in a distributed system will become more and more important for systems which are utilized commercially. Such an important distributed system exists in form o...
Burkhard Stiller, Jan Gerke, Placi Flury, Peter Re...
SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
15 years 3 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
WINET
2002
169views more  WINET 2002»
15 years 3 months ago
Centaurus: An Infrastructure for Service Management in Ubiquitous Computing Environments
In the near future, we will see dramatic changes in computing and networking hardware. A large number of devices (e.g., phones, PDAs, even small household appliances) will become c...
Lalana Kagal, Vlad Korolev, Sasikanth Avancha, Anu...