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LCN
2006
IEEE
14 years 2 months ago
Considerations of SCTP Retransmission Delays for Thin Streams
The popularity of distributed interactive applications has exploded in the last few years. For example, massive multi-player online games have become a fast growing, multi-million...
Jon Pedersen, Carsten Griwodz, Pål Halvorsen
APGV
2008
ACM
172views Visualization» more  APGV 2008»
13 years 10 months ago
Brightness of the glare illusion
The glare illusion is commonly used in CG rendering, especially in game engines, to achieve a higher brightness than that of the maximum luminance of a display. In this work, we m...
Akiko Yoshida, Matthias Ihrke, Rafal Mantiuk, Hans...
CVPR
2009
IEEE
1385views Computer Vision» more  CVPR 2009»
15 years 3 months ago
Distributed Multi-Target Tracking In A Self-Configuring Camera Network
This paper deals with the problem of tracking multiple targets in a distributed network of self-configuring pan-tilt-zoom cameras. We focus on applications where events unfold over...
Amit K. Roy Chowdhury, Bi Song, Cristian Soto
CGI
2006
IEEE
14 years 2 months ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...
ACMICEC
2006
ACM
116views ECommerce» more  ACMICEC 2006»
14 years 2 months ago
Towards flexible mobile payment via mediator-based service model
Applications and digital goods for mobile devices have been around for more than a decade. Recent technology development has also driven the use of mobile commerce technology. Mob...
Charles Chong, Hui-Na Chua, Cheng-Suan Lee