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» The role of game theory in human computation systems
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MM
2004
ACM
154views Multimedia» more  MM 2004»
14 years 3 months ago
Bio-Fi: inverse biotelemetry projects
Bio-Fi is a collection of art projects undertaken by S.W.A.M.P. (Studies of Work Atmospheres and Mass Production), collaborative art projects by Douglas Easterly and Matt Kenyon. ...
Douglas Easterly
CHI
2011
ACM
13 years 1 months ago
When designing usability questionnaires, does it hurt to be positive?
When designing questionnaires there is a tradition of including items with both positive and negative wording to minimize acquiescence and extreme response biases. Two disadvantag...
Jeff Sauro, James R. Lewis
GRAPHITE
2005
ACM
14 years 3 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
SIGGRAPH
1998
ACM
14 years 2 months ago
Subdivision Surfaces in Character Animation
The creation of believable and endearing characters in computer graphics presents a number of technical challenges, including the modeling, animation and rendering of complex shap...
Tony DeRose, Michael Kass, Tien Truong
APAL
2010
115views more  APAL 2010»
13 years 10 months ago
Kripke semantics for provability logic GLP
A well-known polymodal provability logic GLP is complete w.r.t. the arithmetical semantics where modalities correspond to reflection principles of restricted logical complexity in...
Lev D. Beklemishev