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» The role of game theory in human computation systems
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IUI
2004
ACM
14 years 2 months ago
SUPPLE: automatically generating user interfaces
In order to give people ubiquitous access to software applications, device controllers, and Internet services, it will be necessary to automatically adapt user interfaces to the c...
Krzysztof Gajos, Daniel S. Weld
CHI
2009
ACM
14 years 1 months ago
The people-prototype problem: understanding the interaction between prototype format and user group
When gathering feedback about an envisioned system, prototypes communicate design ideas to user groups. However, it is unclear how user responses are affected by prototype format....
Katherine M. Sellen, Micheal Massimi, Danielle M. ...
IJCV
2000
176views more  IJCV 2000»
13 years 9 months ago
Control of a Camera for Active Vision: Foveal Vision, Smooth Tracking and Saccade
Several characteristics of the human oculomotor system have been suggested to be useful also for active vision mechanisms. Among others, foveal vision and a tracking scheme based o...
Ehud Rivlin, Héctor Rotstein
TSMC
2002
80views more  TSMC 2002»
13 years 8 months ago
A feedforward neural network controlling the movement of a 3-DOF finger
This paper describes the dynamic control of a 3 degree of freedom (DOF) finger emulating a human finger for reaching a desired fingertip position in space. The control consists of ...
Emanuele Lindo Secco, Giovanni Magenes
SOUPS
2009
ACM
14 years 3 months ago
Challenges in supporting end-user privacy and security management with social navigation
Social navigation is a promising approach for supporting privacy and security management. By aggregating and presenting the choices made by others, social navigation systems can p...
Jeremy Goecks, W. Keith Edwards, Elizabeth D. Myna...