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IMC
2010
ACM
13 years 5 months ago
Primitives for active internet topology mapping: toward high-frequency characterization
Current large-scale topology mapping systems require multiple days to characterize the Internet due to the large amount of probing traffic they incur. The accuracy of maps from ex...
Robert Beverly, Arthur Berger, Geoffrey G. Xie
CHI
2011
ACM
12 years 11 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
NETGAMES
2006
ACM
14 years 1 months ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
DAC
1999
ACM
14 years 8 months ago
Hypergraph Partitioning with Fixed Vertices
We empirically assess the implications of fixed terminals for hypergraph partitioning heuristics. Our experimental testbed incorporates a leading-edge multilevel hypergraph partit...
Andrew E. Caldwell, Andrew B. Kahng, Igor L. Marko...
SIGSOFT
2007
ACM
14 years 8 months ago
State space exploration using feedback constraint generation and Monte-Carlo sampling
The systematic exploration of the space of all the behaviours of a software system forms the basis of numerous approaches to verification. However, existing approaches face many c...
Sriram Sankaranarayanan, Richard M. Chang, Guofei ...