We describe the clipmap, a dynamic texture representation that efficiently caches textures of arbitrarily large size in a finite amount of physical memory for rendering at real-...
Christopher C. Tanner, Christopher J. Migdal, Mich...
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Frequently, the computation of derivatives for optimizing time-dependent problems is based on the integration of the adjoint differential equation. For this purpose, the knowledge...
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
The new breed of reconfigurable integrated circuits (ICs) offer switched-capacitor based analogue circuits whose functionality can be altered during run-time. Rapidly changing th...