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» Time, Hardware, and Uniformity
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SIGGRAPH
1998
ACM
15 years 5 months ago
Real Time Compression of Triangle Mesh Connectivity
In this paper we introduce a new compressed representation for the connectivity of a triangle mesh. We present local compression and decompression algorithms which are fast enough...
Stefan Gumhold, Wolfgang Straßer
ICCD
2006
IEEE
103views Hardware» more  ICCD 2006»
15 years 10 months ago
Architectural Support for Run-Time Validation of Control Flow Transfer
—Current micro-architecture blindly uses the address in the program counter to fetch and execute instructions without validating its legitimacy. Whenever this blind-folded instru...
Yixin Shi, Sean Dempsey, Gyungho Lee
FPL
2006
Springer
112views Hardware» more  FPL 2006»
15 years 4 months ago
Real-Time Video Pixel Matching
We present an efficient implementation of a state of the art algorithm PixelMatch for matching all pixels within consecutive video frames. The method is of practical interest for ...
Jean-Baptiste Note, Mark Shand, Jean Vuillemin
ISPD
2007
ACM
99views Hardware» more  ISPD 2007»
15 years 2 months ago
Minimal skew clock embedding considering time variant temperature gradient
The existing temperature-aware clock embedding assumes a time-invariant temperature gradient. However, it is not solved how to find the worst-case temperature gradient leading to...
Hao Yu, Yu Hu, Chunchen Liu, Lei He
109
Voted
CGF
2005
149views more  CGF 2005»
15 years 27 days ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...