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ARVLSI
1999
IEEE
94views VLSI» more  ARVLSI 1999»
14 years 3 months ago
Optimal Clocking and Enhanced Testability for High-Performance Self-Resetting Domino Pipelines
We describe a method to clock the domino pipeline at the maximum rate by using soft synchronizers between pipeline stages and thus allowing "time borrowing," i.e., allow...
Ayoob E. Dooply, Kenneth Y. Yun
DATE
2003
IEEE
103views Hardware» more  DATE 2003»
14 years 3 months ago
Reduced Delay Uncertainty in High Performance Clock Distribution Networks
The design of clock distribution networks in synchronous digital systems presents enormous challenges. Controlling the clock signal delay in the presence of various noise sources,...
Dimitrios Velenis, Marios C. Papaefthymiou, Eby G....
HICSS
1999
IEEE
96views Biometrics» more  HICSS 1999»
14 years 2 months ago
Distributed Research Teams: Meeting Asynchronously in Virtual Space
As computer networks improve, more social and work interactions are carried out "virtually" by geographically separated group members. In this paper we discuss the desig...
Lia Adams, Lori Toomey, Elizabeth F. Churchill
VRST
2004
ACM
14 years 4 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
3DPVT
2004
IEEE
151views Visualization» more  3DPVT 2004»
14 years 2 months ago
Spacetime-Coherent Geometry Reconstruction from Multiple Video Streams
By reconstructing time-varying geometry one frame at a time, one ignores the continuity of natural motion, wasting useful information about the underlying video-image formation pr...
Marcus A. Magnor, Bastian Goldlücke