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SAGT
2010
Springer
200views Game Theory» more  SAGT 2010»
13 years 5 months ago
2-Player Nash and Nonsymmetric Bargaining Games: Algorithms and Structural Properties
The solution to a Nash or a nonsymmetric bargaining game is obtained by maximizing a concave function over a convex set, i.e., it is the solution to a convex program. We show that...
Vijay V. Vazirani
VRST
2004
ACM
14 years 26 days ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
TCS
2008
13 years 7 months ago
A timed semantics of Orc
Orc is a kernel language for structured concurrent programming. Orc provides three powerful combinators that define the structure of a concurrent computation. These combinators su...
Ian Wehrman, David Kitchin, William R. Cook, Jayad...
PODC
2009
ACM
14 years 8 months ago
Concurrent imitation dynamics in congestion games
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our d...
Heiner Ackermann, Petra Berenbrink, Simon Fischer,...
ICALP
2009
Springer
14 years 2 months ago
Qualitative Concurrent Stochastic Games with Imperfect Information
Abstract. We study a model of games that combines concurrency, imperfect information and stochastic aspects. Those are finite states games in which, at each round, the two players...
Vincent Gripon, Olivier Serre